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GarageGames Launches Break Into Games Competition
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Thursday, 25 May 2006
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GarageGames Launches Break Into Games Competition GarageGames will launch the B.I.G. (Break Into Games) Competition on June 5th, 2006. Culminating with a light-hearted American Idol style finale, the entrants and winners will vie for prizes including professional gaming hardware and coveted publishing deals with GarageGames and its partners.

All B.I.G. entrants will be given the opportunity to build their game prototypes with a free trial version of the impressive, new Torque Game Builder (TGB) from GarageGames, which will empower them to build amazing games from scratch and compete for top prizes and recognition.

Support for the competition is comprehensive -- from a step-by-step tutorial to a fully developed online community, where designers are in contact with technical experts from GarageGames and the gaming community. Podcasts and white papers are also available for reference.

Prototype games are due August 25, 2006, a seemingly aggressive deadline when the Top 10 finalists will be simultaneously announced at the Penny Arcade Expo (PAX) in Bellevue, WA and at ShowDown in San Jose, CA on August 26, 2006. From there, contestants will have over one month to polish their final games before being flown out to compete at IndieGamesCon (IGC) -- GarageGames annual version of Sundance for indie game developers -- in Eugene, Oregon on October 6th through the 8th, 2006.

Only five contestants will be chosen to appear at the end of the Player's Choice Awards and be part of B.I.G.'s 'Indie Idol,' an American Idol-style showcase judged by a panel of industry experts.

About GarageGames
GarageGames' mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com and is the annual presenter of IndieGamesCon (Oct 6-8, 2006).
 
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